.TH wav2swf "1" "April 2012" "wav2swf" "swftools"
.SH NAME
wav2swf \- convert a WAV file to an SWF animation.

.SH Synopsis
.B wav2swf [\-o filename] file.wav

.SH DESCRIPTION
Takes a wav file and converts it to a swf movie.

.SH OPTIONS
.TP
\fB\-h\fR, \fB\-\-help\fR 
    Print short help message and exit
.TP
\fB\-V\fR, \fB\-\-version\fR 
    Print version info and exit
.TP
\fB\-o\fR, \fB\-\-output\fR \fIfilename\fR
    Explicitly specify output file. (Otherwise, output will go to output.swf)
.TP
\fB\-r\fR, \fB\-\-framerate\fR \fIfps\fR
    Set file framerate to \fIfps\fR frames per second.
.TP
\fB\-s\fR, \fB\-\-samplerate\fR \fIsps\fR
    Set samplerate to \fIsps\fR frames per second (default: 11025).
.TP
\fB\-d\fR, \fB\-\-definesound\fR 
    Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
    looping.
.TP
\fB\-l\fR, \fB\-\-loop\fR n
    Loop the sound n times.
.TP
\fB\-C\fR, \fB\-\-cgi\fR 
    For use as CGI- prepend http header, write to stdout.
.TP
\fB\-S\fR, \fB\-\-stop\fR 
    Stop the movie at frame 0, and start the sound at 1, so that the
    sound will not play until a "GotoFrame(1)" is issued.
    (For use with flashsound.js).
.TP
\fB\-E\fR, \fB\-\-end\fR 
    Stop the movie at the end frame
.TP
\fB\-b\fR, \fB\-\-bitrate\fR \fIbps\fR
    Set mp3 bitrate to \fIbps\fR (default: 32)
.TP
\fB\-v\fR, \fB\-\-verbose\fR 
    Be more verbose. (Use more than one -v for greater effect)
.SH AUTHOR

Matthias Kramm <kramm@quiss.org>
